0.9.0


Lots done to tie a bow on the gameplay for this. It's still lacking in terms of kink or story content, which I may add over the next couple weeks before a public release. After that, any further development is uncertain, as I desperate need better tests if I'm going to expand on gameplay or add new levels, but I could easily spend a month on those.

Changelog:

Improvements:

  • Adds end-of-dungeon transition which closes game automatically.
  • Makes the edges of pits slippery so it's clear when you're close to them.
  • Makes pits deal damage.
  • Normalizes all audio
  • Adds sound effects to all the things.
  • Improves many existing sounds
  • Adds attribution file for online resources.
  • Disables background music on defeat.
  • Lets vines burrow to platforms and bridges

Bugfixes:

  • Fixes interactions between platforms and crystals.
  • Prevents simultaneous grabs by multiple heads.
  • Prevents you from getting grabbed in the same frame you defeat a head, locking the game.
  • Adds a timeout to boss head transitions to keep them from getting stuck.
  • Stops boss heads from continuing to lunge after being knocked back.
  • Corrects health display for grabs.
  • Fixes flicker for vines spawning from seeds.
  • Prevents enemies from teleporting inside thin walls.
  • Prevents enemies from spawning after boss dies.
  • Makes vines unpushable.
  • Paints several unpainted tiles

Files

n0.9.0.zip 37 MB
Jan 02, 2023
n0.9.0 macos.app.zip 46 MB
Jan 02, 2023

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